A couple of things today, first being the male version of the female boots I released yesterday. They're available for Young Adults through Elders, and I would like to eventually get both genders done for teens as well.
(It's amazing how actually playing the game has had an effect on the custom content I create...)Like the female boots, these have three recolorable channels.
Close up in-game.
Unfortunately, these have the same fat morph issues that the female ones do, but I'll hopefully get this issue fixed on both of them in the coming weeks.
Do whatever you want with these, just keep them off paysites (including TSR). When machines in your room can't survive and all your devices stand by, you'll never know why.
+ DOWNLOAD +
++++Next up concerns a shine issue with quite a few of the hair meshes I've released. Unfortunately, I didn't even realize this was an issue until this morning -- partly because it's almost unnoticeable on paler sims, and even on darker sims isn't very apparent in-game. Still, it annoys me to no end to release something that isn't as good as I can make it, so I'll be going back and attempting to fix the hairs that are messed up.
I've been able to fix it on the Sussi conversion I posted yesterday, but I have no idea what exactly it was that went wrong. I ended up having to completely rebuild the package in order to get rid of the face shine, so if you downloaded and installed the Emilie Autumn sim, you'll have to manually change her hair over in order to get it to show up.
Download Fixed Sussi 1600Speaking of the Emilie Autumn sim, I've uploaded a sims3pack of her, as per my SS's request. If anyone would rather download and install that version of her,
snag it here.
Which leads me to something else I wanted to bring up, but kept forgetting to. I've noticed quite a few CC creators making their items available in both .package and .sims3pack versions, and I'd like to state right now that neither myself nor
gelydh have any plans to do the same. Sims3packs aren't any more immune to causing the dreaded game lag than package files are, so it seems like a tremendous waste of time for us take on a project like that. As far as we know, none of the items we've made cause lag. (And of course, if anyone found anything of ours that
did, we'd want to know about it right away!) If you're one of the people whose game doesn't seem to like .package files any more, I suggest you head over to MTS or MATY to see if there's a fix for your problem.
(Sorry if this comes across as a bit harsh.)