Tristan: "Is this your little three-ring circus, then? Or is there another ringmaster lurking in the shadows somewhere?" Chris: "That's a bit melodramatic, don't you think? Tonight is my show; that's all you need to know right now." Tristan: "I didn't think you could come up with something like this on your own. Although 'Club Crimsyn' is something I could see you having a hand in." Chris: "The 'Y' makes it hip." Tristan: "Yes, if you say so."
You know, most of the default hair meshes that came with TS3 aren't really all that bad. I decided that I really love the hair texture I came up with, so I thought I'd start working it onto the base game meshes that are more or less just taking up space for me at this point.
I wasn't really sure how to get previews of these, but trust me that they really do look good in all natural colors. I've done four male and two female hairs so far, and do have plans to tackle several more before all is said and done. Suggestions of what you'd like to see retextured are appreciated, though no promises are made that I'll actually get around to fixing them up.
I did an alpha edit of the male 'emo' hair, and have included that as a bonus of sorts. I have a thing for partially shaved hairstyles, ok?!
Replacement textures for AMShortFeatherCowlick
Replacement textures for AMShortEmo
Replacement textures for AMLongStraight
Replacement textures for AMLongStraightTophat
Replacement textures for AFMedBangs. There are some odd alpha issues with this hair, but this is EA's fault.
Replacement textures for AFStraightBangs
Bonus hair.
Do whatever you want with these, but keep it off paysites and don't claim the work as your own. Our valued destiny comes to nothing. I can't tell you where we're going; I guess there's just no way of knowing.
I finally got a chance to play my main sim, who has the AMLongStraight hair in shades of blue. Absolutely stunning. The highlights now make sense and his hair no longer turns florescent in low light conditions. Thank you again!