aikea_guinea: (Jem - Roxy)
[personal profile] aikea_guinea posting in [community profile] club_crimsyn
If you guys are anything like me, the Decorative section of your in-game catalog is a mess of random clutter where that one tiny item you really want for a picture is lost among empty liquor bottles and trash. Thankfully, now that we have collections available there's a way to clean that mess up just a bit without actually losing anything: putting items into collections and then hiding the item from the catalog. I've seen this done with TS2 items, and am glad I can finally bring it over to TS3. It's so insanely easy, both to hide and unhide items, that anyone with S3PE can do their own clean up. Creators can also use this to provide two different versions of their items. (In fact, I wish I'd been able to use this way of catalog-hiding when I released my poison bottles rather than making them twice.)

Step One:
When in the game, add your items to a collection. THIS IS VERY IMPORTANT, since if you don't have the collection you won't be able to place the items at a later time since they won't be showing up in the catalog. Keep track of what you're putting in the collection, then exit out of the game.

Step Two:


Open your package in S3PE, find the OBJD file, select it, then click 'Grid' at the bottom.

Step Three:


In the Data Grid, click the little plus sign next to CommonBlock to expand it. Then, click the little plus sign next to BuildBuyProductStatusFlags to expand that. Finally, select ShowInCatalog and click on the drop-down menu.

Step Four:


Change the 'True' to 'False.'

Step Five:


In order for the duplicate tool to be useable with hidden objects, go to movement flags>HandToolCanDuplicateWhenHiddenInCatalog and set to true. Click 'commit,' then save.

(Huge amounts of thanks and cookies to the anon who figured this step out!)


That's it! Your object is now hidden from the catalog, yet available for placement via the collection file. If you keep your packages merged, you'll have to remerge the changed file to include the update. If you use CCMagic to merge your files, you'll have to do whatever you do when you update files with that. If you ever feel like having the item show up in the catalog again, simply change your 'False' back to 'True.'

HUGE THANKS to the anon who actually figured all this out!!

Date: 2012-05-20 09:22 am (UTC)
From: (Anonymous)
Hello!
Thank you for this tutorial!
I found out recently, that it is possible and easy to hide the objects in a merged package also. We just need to open the merged package in S3PE, choose all the OBJD and change The Room/The RoomSub/The Function/The FunctionSub categories from true to false - just as with individual objects packages. It worked for me perfectly well.

Kid123

Date: 2012-05-24 07:04 pm (UTC)
From: (Anonymous)
I started doing this for all my windows set because it can be annoying to have them all mixed with EA's. Problem: you can't duplicate hidden objects. Just thought I would let you know :/

Date: 2012-05-24 07:11 pm (UTC)
From: (Anonymous)
At first I thought it was a borked item but then I remembered when you duplicate it takes you to the catalog! And oh my! it can be so annoying when you recolor and need to copy several times :( I have no clue how to fix that, I think it's worth it thought, because with store and EA objects the catalog is already cluttered! *insert Jon Snow everything sucks gif*

Date: 2012-05-26 02:47 pm (UTC)
From: (Anonymous)
*le wild idea pops up* Instead of hiding we could just move all the crap to the showtime props section!! I wish s3pe could allow bulk OBJD changes :|

Fix

Date: 2012-06-12 04:39 pm (UTC)
From: (Anonymous)
Hiii---I have figured it out on how to duplicate when hidden--movement flags>HandToolCanDuplicateWhenHiddenInCatalog set to true:: Please add to the tutorial :3

Awesome, but a long process.

Date: 2012-06-18 05:39 pm (UTC)
From: (Anonymous)
My goodness, this is a great idea.
I just wish that all of this came about when I didn't have a million decorations. :P

Any tips on making this go a bit faster?

Very nice idea

Date: 2012-08-31 03:10 am (UTC)
From: [identity profile] https://www.google.com/accounts/o8/id?id=AItOawnr5AmOinlqaQRYsbWCqjKtj79FnqidpMk
Howdy,

As the author of CC Magic, I recently had this information pointed out to me. This is well within the bounds of what CC Magic can do, so I'm looking into adding a check-box for each item to "Hide" it. When combined with the collection creation that CC Magic already does, I suspect that this will make finding CC much easier for those use collections. :)

Re: Very nice idea

Date: 2012-08-31 03:11 am (UTC)
From: [identity profile] https://www.google.com/accounts/o8/id?id=AItOawnr5AmOinlqaQRYsbWCqjKtj79FnqidpMk
Ha. Totally munched my name! ROFL

just for those of you who were wondering... Me == granthes
Tristan: "I didn't think you could come up with something like this on your own. Although 'Club Crimsyn' is something I could see you having a hand in."
Chris: "The 'Y' makes it hip."
Tristan: "Yes, if you say so."











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