Default Replacements - Shiftable Mirrors
Nov. 27th, 2010 08:16 pm
gelydh posting in club_crimsyn
Really, really simple set of default replacements for Base Game + Expansion Packs. It annoyed me that the shifting feature of paintings in Late Night didn't apply to mirrors, so, thanks to s3pe, I was able to change a false to a true and voila! Mirrors that you can shift up and down walls.
There are four packages in the .zip file, each corrsponding to the mirrors that came with the base game and the three expansion packs (the stuff packs didn't come with mirrors, apparently). That way, you can pick and choose what you do and do not need rather easily.
Late Night may be required, since I don't know if the latest patch enabled the shifting feature for base game and such. Maybe someone without Late Night can let me know?
Anyway, really simple, enjoy!
DOWNLOAD
Standard Club Crimsyn TOU apply.
Really, really simple set of default replacements for Base Game + Expansion Packs. It annoyed me that the shifting feature of paintings in Late Night didn't apply to mirrors, so, thanks to s3pe, I was able to change a false to a true and voila! Mirrors that you can shift up and down walls.
There are four packages in the .zip file, each corrsponding to the mirrors that came with the base game and the three expansion packs (the stuff packs didn't come with mirrors, apparently). That way, you can pick and choose what you do and do not need rather easily.
Late Night may be required, since I don't know if the latest patch enabled the shifting feature for base game and such. Maybe someone without Late Night can let me know?
Anyway, really simple, enjoy!
Standard Club Crimsyn TOU apply.
no subject
Date: 2010-11-28 02:44 am (UTC)The last patch implemented this, so base game alone has this functionality.
If I may be a bit offtopic I am working on a tool to make batch operations on the game to extract a resource, modify its attributes and export to an default replacement package.
Reason why I am making this is that sometimes EA needs to change OBJD/CASP structures and when they do every default replacement like this needs to be remade.
It basically works with a custom script written by means the application is able to read and understand.
Was wondering if you are willing to help? ;)
Sorry for the off topic.
Keep up the great work~
no subject
Date: 2010-11-29 12:26 am (UTC)no subject
Date: 2010-11-30 05:10 pm (UTC)But mostly I need to be testing custom scripts, I will send you a PM in a moment with more information.
Thanks for the help. :)
no subject
Date: 2010-11-28 07:44 am (UTC)no subject
Date: 2010-11-28 04:35 pm (UTC)no subject
Date: 2010-11-28 06:30 pm (UTC)